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Hybrid interactions

Digital devices and physical objects forming hybrid experiences

Author: Christophe Stoll
Date: 1. October 2011

We sometimes have an unreleased bonus track in our talks about Multiscreen Patterns. All six regular patterns are about relationships between digital devices, but we always loved the idea of combining them with physical objects to create hybrid experiences. So we sometimes show a 7th pattern introducing hybrid interactions.

As much as we were fascinated by Scrabble on iPad, our first thought was: wouldn’t it be even cooler to keep the real board and tiles, but have the game digitally augmented where it makes most sense? Joining the haptical material quality of physical objects with the smart and connected capabilities of digital devices.

I’m writing this post because in addition to the one we sometimes show in our talks, I saw two more great hybrid products popping up this week. Here are three examples (you might already know the first, but I wanted to post it anyway, since I still think it’s quite stunning). And if you have kids (or are a kid), you got some early christmas gift suggestions on top.

A printed kids book and an iPhone.

Disney Appmates
Toy cars and an iPad.

LEGO® Life of George
Lego plus iPhone.

Appetite for more?
Designing hybrid interaction through an understanding of the affordances of physical and digital technologies.

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Oh, there are 2 comments so far

  1. Projektowanie na wiele urządzeń | on 16. October 2012
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